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(2 edits) (+2)

Y'all have really made a name for yourself with these quality puzzle games lol. I still remember the first time I played maze of the mini-taur

And this game's no different. Quality puzzles and design all around, with stellar presentation to boot. Great work on the art and audio as a whole. Personally the mixels on the player character and enemies didn't bother me since the animations and overall character art were detailed enough that it didn't really break immersion.

The actual main mechanics were taught well in the game's levels, and were even simple to understand just from viewing the gifs on the game page ( though based on that talk which zach gave, it's no wonder y'all came up with something this easy to grasp lol )

Changing the scale of the portals was also a really great idea that you guys executed on throughout the game ( The puzzles in the second half really hurt my pig-brain, but I managed to beat them lol )

I do have 2 problems with the game though, one's probably a technical issue, whereas the other is probably kinda neatpicky lol

- Sometimes I just couldn't push blocks through the portals, even though the scale of the portal matched that of the box and the player character's scale. This made me think that I wasn't allowed to actually push blocks into those portals. Although I was able to do it after a few restarts so it was probably a collision issue ? idk

- While I stand by the fact that this game has fantastic puzzle design, I feel like some of the puzzles towards the tail end of the game were a little samey in terms of what you had to do ( Not necessarily a bad thing, but a feeling of monotony did kinda settle at that point ). I was kinda hoping that the game would've had more levels similiar to the one where you had to get to the end of the level before one of those red enemies could block off the exit. I think the game could've definitely used another one of these sorts of levels for the sake of a pace breaker towards the end of the game. Tbh, now that I think about it, I kinda wish the enemies were used a little more in general.
( But like I said, this is just nitpicky lol )

All that said, y'all have made something fantastic here. Kudos to the entire team

Thanks for playing and the feedback Bad Piggy. We appreciate the kind words. There were still a few issues relating to collisions and portals that still made it in to the game unfortunately, we will look and trying to get these fix post jam. Adding more speed / beat the enemy type levels to break up the pacing of the deep thinking puzzle levels is a cool idea.