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Congrats on submitting your game!

The idea for this game is SO COOL. I really enjoyed the core concept of melding picross and minesweeper. And the animals are super cute. I could see this being a really chill mobile game. 

But it needs more time in the oven. I found it super frustrating to play. Maybe this is the hardmode, but a more fuller release gives you more feedback about things being in the right position. I solved my first puzzle, a tree, fairly easily. But subsequent  puzzles were too hard to "check my work" before thinking I finished. Evaluating all the numbers became really easy to get lost in. I think the sprites dancing contributed to this difficulty. The music not being adjustable (I had to mute my tab) and the rapid sprites made it really hard to focus on. 

Not being able to select which animal to place was also really frustrating, especially when undoing a move with the intent to place it elsewhere. The game felt a lot better once I was down to one animal color and could focus on that, but if I undid the other type(s), then I'd have to randomly deal with that one popping up while I was working on a flow for the other color. 

And not being able to select a level was also very frustrating, but that might have been more because it was so difficult to tell why I was incorrect when I didn't fail a level. I took a screenshot of one of my failed puzzles and it still takes a lot of concentration and focus to figure out why the highlighted squares were wrong. It's often not clear. 

All of this feedback is to say, I LOVED your game and I would love to see it refined. With a smoother play experience, this would be an instant ad to my phone for those quick moments of downtime throughout the day. Excellent work, keep making games!


(+1)

Wow. Thanks for the incredible feedback. I absolutely appreciate it. I'm gonna reply to all your points!
For sure it needs more time. 4 days was barely enough, but I'm super excited about everyone's responses and I'm coming around to the idea of making this my next project. So this information is critical. 
As far as the random selection, you're completely right - if I had time I would have switched the inputs, but it was getting down to the wire. The random selection was pass 1, by the time I had the minesweeper mechanic down I realized just picking the one you want would be much simpler and easier. 
As for the puzzle example you gave, that's the kind of thing I could only shake out with playtesting, and probably some fancy algorithm to verify one solution for each puzzle. Of course I'd also like to have difficulty ramps. Start with less colors and fewer tiles, etc. 
QOL things like volume, making the animals chill, all good suggestions, all totally would be in an options screen.
So thanks so much for all this info. I'm cataloguing it and its real likely I'll be digging into a full release after the jam :D

Glad I could help! Good luck in the jam :)