I honestly think it is the best game in this jam. but when you're about to scale a big fish it lags a bit, I assume because every scale is an object which means that if you try to scale that 2000 scale fish it creates 2000 objects, I don't know how, but I think its worth fixing it if you want to make it a big game (imagine scaling a fish with 100000, the computer wouldn't handle it). Also, it reminded me of Fish Ninja or Ninja Fish (I forgot how this game is called)
Viewing post in Scale the Depths jam comments
Thanks for the compliments and feedback, that's a great point. We partially fixed it with the leviathan fish by using larger scales which made it better but ran out of time to implement a better solution or apply that to the other large fish. Probably having groups of scales with a collider would be better but we will have to workshop it before releasing a better version.