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Plot of the game is fun, but I had some issues with implementation.
I think to much of the dungeon is available for exploration in the begining, because exploring it feels like walking in long empty coridors.
There is UI issue: in battle messages appear on layer above attack/deffend/etc. buttons, so when I click on message to close it I accidently click on one of these buttons. Because of that I accidently ran away from battle and then door to bossstopped opening, so I had to restart the game.
I've noticed movement quirk: if  I go up/down I can switch direction to right/left while still holding up/down arrow, but if I go left/right I need to release left/right arrow first and only then press up/down arrow to switch direction.
Also while I'm in dungeon pressing space or mouse button crashes the game.

Yea the dungeon was supposed to explore to find multiple keys and open different doors to reach the boss or find multiple keys to open multiple doors, but didn't manage to make it fully work so it became more of a try to find the key.

For the battle i think the main fix i could do is either try to see how to add more time so the action buttons don't apear to fast or add a animation so they slide down after a while when dialog is gone

For the run button, i did want it to if flee you would have teleported outside but didn't have time XD (had to scrap other enemy battles)

I did not consider that the door would permalock if flee and key grabbed tho

For movement i did follow a basic tutorial, and honestly would have liked to add more movement other than basic wasd

For the crash for space i didnt crash in my testing but for mouse its not a crash but i think an oversite of the pause screen, cuz its always there but hidden (i had someone play it and that happened and i didnt put 2:2 together)