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(+2)

When I was in the brainstorming stage of the jam I was worried a platformer where the player scales would be really common. The portal mechanic puts a fresh spin on that, which made for some good levels here. I initally somehow missed you can drag portals and only figured it out later when I was stumped on a puzzle (if you get that feedback from other people it's a problem, if not, it's just me being a dumbass).