Wow, there's a lot going on here! This has a really impressive depth of game mechanics and features, and I can see that you aren't just making this stuff up - this is the real deal. I felt that I was a little confused at times about how messages were being routed when there was more than one connected node - is it random, round-robin, or something else? All in all I think this is a great game and a great jam submission. And good on you for trying Godot, it must be hard to learn a new engine when you already know a different one so well!
Viewing post in Web Cycles jam comments
Thanks for playing and for the feedback.
I see we had pretty much the same idea. Nice job on your side!
My game is pretty janky at the time. It is lacking animation, and there are some annoying bugs that make the routing very ineffective at times. I also have to add a proper economy to the game, pretty much like yours (completed requests will give you credit to buy upgrades and new nodes)
As for your game, it seems very interesting and very well executed. Which engine did you use? As the players themselves control the message rate by upgrading the “Internet” node, how do you create a challenge on the long run?
I used plain JavaScript - I don't know how to use any game engines. Game balance is something I had a hard time working on during the jam, so I kind of just guessed at the ideal values and hoped it would be fun. I find that it works out pretty well in the beginning, but as the game goes on the challenge disappears and the gameplay slows down a lot. I'm still not really sure how to tackle that issue, but I'm interested in working on the game a little more to see what I can do with more time. Do you have plans to work on your game further?