Pretty cool stuff here lol
Right off the bat, the presentation as a whole was damn cool. Great art and audio work. Loved how everything still managed to be readable.
The main mechanic and the puzzles incorporating in it were well designed and had a good amount of variety to them. Can't think of any part of the game which felt monotonous or dragged on
That said, I feel like the game really needed a tutorial or something. Took me a while to really understand how to actually play it. But even then, I'm still not sure I exactly got the hang of the scaling mechanic. Sometimes the slime would scale, other times it wouldn't really work right, and I'm not exactly sure how to launch the slime 100% of the time so to speak. I do appreciate how the slime auto-scaled vertically in some of the spike pits.
Going back to the game really needing a tutorial, I wish it was said or indicated that you could sort of slide up certain walls because ( I think it was the 3rd one, not sure now ) I was stuck in that level for quite a long time until I found out that you could.
All that said though, this was a phenomenal game all things considered. Kudos to the entire team behind this
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Been a while since I played this lol
However, I think for the most part, my feedback is still the same tbh.
I'm still unsure how to actually launch myself, and sometimes the scaling wasn't really working in the direction I was trying to move in
Similiar to the corners that the slime can use to climb upwards, maybe have the same sprite on the walls that it can climb up as well ?
I do like that the wizard is more easily readable from the environment now though. Also love that squishing it gives a sound effect
Y'all probably already know this, but if you're making this into a bigger game, then a tutorial is sorely needed. Really, that's my main complaint, because I'm still not exactly sure how to play the game right lol. Apart from that, it seems like y'all already know what you could do