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WOW, that was great! I loved how open-ended the levels feel, like you could use a different solution every time. My one and only suggestion is to limit the camera scrolling at the level edges to keep more of the play area in view. All-around excellent!

Thank you! Every playtester had found at least one solution I never thought of and I was very proud of that. also, the camera scrolling should be limited at the edges, just letting you go a little bit past it, though I could probably have done with making it closer in.