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Simple but very polished.  This sort of folksy-inflected imagining of hell is pretty neat; not quite the same as anything I've seen before, but it definitely feels fitting and not totally out of left field either.  As a fan of the "limited visual elements augmenting text" approach, I can see the bones (sorry) of a more game-y game here; introduce some choices into the dialogue, and a suitable twist ending, and you've got something very intriguing.  As is, it's still an interesting experience and I definitely felt a sense of anticipation and mystery as I reached the top, even if it was ultimately a bit underwhelming.   I'm curious what you originally had in mind for if you'd had more time!