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(+1)

It's a nice concept but even just runing in the browser the tutorial made by macbook crash and reboot. Anyway I loaded it back up and went into the game proper and the only way I could do anything was just to shrink everything to minimum influence. Big masses cause the path of the rocket to just whip past the planets in a fraction of a second, there was no incentive to make the path anything but as close to a straight line as possible.

We are sorry that we made your macbook crash ;( we haven't tested on mac before. You can use shift to slow mo and use the planet sizes to catch rockets in orbit and redirect them whetever you want. Thank you for the feedback.