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it's pretty easy to do, i just check if the player's colliding with the box and if so, it seperates it from the player causing it to move 

ok! but how do you make the gravity for the box?

if the box isn't colliding with any platform, it tweens a value from 0 to a certain number i forgot, after the tweening finishes it will continue to subtract that certain number.

that's the explanation in a nutshell

thenks

:) 👍

(+1)

:]