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(2 edits)

Hy. That linked AI thing in Dig Dug is very interesting. Not only for playing this 3D version, i think it can also help, when playing the normal 2D version, because then i know before, what the enemies will do in their next step. Already now i have very high scores in the classic Arcade Dig Dug version and all their different home-ports (some of the homeports for retro computers/consoles, i can even play endlessly, because they are easier than the Arcade original in the vast majority and the ratio of lost lives and new bonus-lives always balances out, if i stay focused *lol*). I think with knowing this AI thing now, i can even increase my highscores in the Arcade original then. And it's also cool, that you made the audio-effects spatial in your game. I will have a closer look at this, when playing it the next time.

One question. I sometimes commute between my apartment and my parents' house, at the weekend. There, I have a somewhat older computer with a Windows 7 - 32bit system. I wanted to run "Dig Dug 3D" there too today, but it doesn't work, because the game only seems to be available in a 64bit version. Would it be possible, to offer a 32bit compatible version of it too? Or would too much have to be changed for that?