Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

The idea is interesting. And the cute tree is the best)

Here are a couple of suggestions:

There aren't many options for each turn (but I'm not sure if I found all the mechanics:)) For me it was like: you have, e.g., 2-4 spells, and you just use all that fits in the frame every turn. So it would be cool to have more spells to make the player choose, and more health to make battles longer.

Also I didn't get the idea why do you need to click on spells after confirming the grid.. Does the order of spells matter? If it doesn't, probably it would be nice to have some dependencies to have even more options to choose from.

I think it's really promising! Would like to see the updates)

Thanks so much for the suggestions <3

If you're serious about seeing updates we have an email list at https://shadowboltstudios.com, it would be an honour for you to join.

Our plan is to have some grid slots that are better than others and also buffs/debuffs depending on order of spells.

Both of those things will make it matter where you place your spells and in which order :)

Interested to hear what you mean about more health, for the player or the bosses? The trees are just for practice/tutorial really. Currently Sir Timothy (boss 4) has 1500 health and Lil Timmy (boss 5) has 2200!!

Looking forward to trying Callisia later!

Aegis 🛡