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(+2)

i had some fun with this. there are quite a few things i would change.

storm/no-storm modes should be more impactful, and switching should be instant and/or on a button press. as is, i just stayed in storm the entire time, because changing took too long and calm felt bad.

movement was far too imprecise. jumping felt kind of off, like, i never really wanted to jump because it usually just got me hit. the character felt too slippery, and enemies took maybe one too many hits each.

the art was beautiful. i really do apreaciate the animation on the main character.

this was harsh i know, but i promise can see the bones of a genuinely fun experience here.

Thanks for the feedback! 

Yeah the weather switching mechanic should've been more impactful with better thought out disadvantages and advantages (like healing in storm mode which i didn't get to implement lol)

And yeah many people complained about the jumping and controls, which is a problem on my part for sure, and I should've let more people playtest it (but unfortunately I had no time, I couldn't even finish playtesting my entire game before submitting) 

As for the art, thanks for liking it lol, I suck at art and spent too long on it, which was probably part of the reason I couldn't playtest properly.

And well, you're not really that harsh, all of these are just genuine feedbacks that would make my game even better lol.