i had some fun with this. there are quite a few things i would change.
storm/no-storm modes should be more impactful, and switching should be instant and/or on a button press. as is, i just stayed in storm the entire time, because changing took too long and calm felt bad.
movement was far too imprecise. jumping felt kind of off, like, i never really wanted to jump because it usually just got me hit. the character felt too slippery, and enemies took maybe one too many hits each.
the art was beautiful. i really do apreaciate the animation on the main character.
this was harsh i know, but i promise can see the bones of a genuinely fun experience here.