Ok so I played the game twice, first time my ship sank second time I got softlocked real close to the edge. It seemed that all my options were greyed out so I could not click an option to continue. For reference this was a calm day when the softlock happened. I have not played a jam game that had this type of gameplay yet and I just want to say how well you executed the UI. I feel like I knew how to play and the gameplay was really engaging for me, enough to play twice! I have one small game design feedback for if you do a post jam build. I really think that in resource management games it is good to let the player know what the consequences of their actions are. For example if I choose to do 4 food instead of 5 I did not know what the consequences were. If you had a tooltip that said (4 food = 20% chance that 10 sailors die) for example that would take the game design from great to excellent for your game. Great job all around though this was a solid game!