Funny name for a fun game. I think some of the spike walls could use some minor repositioning (I know, skill issue), and I'm not entirely sure what's the drawback of hitting normal walls.
Viewing post in Kalm's Judgement jam comments
:D I think there's a bit of RNG with the block spawns making some runs more difficult than others. I wanted to have more feedback with the normal walls, they were supposed to knock your speed down so they were more of a punishment to anyone going for a time-attack.
Certainly to be improved after the jam. Cheers :)