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(1 edit) (+1)

Very creative game and for the second ever full game very impressive job. I liked the concept, but it seems there a few issues to fix. The projectiles should be based on delta, so multiply speed with delta if you haven't already to ensure it works the same regardless of FPS. The gunplay lacks some variety as it's just the single fire with tanky enemies. If you give this game more "juice" with vfx and higher damage/impact this game has a lot of potential. Good work!

(+1)

Thank you! You must have been on the stream, but yeah I thought that physics processes were handled in a fixed rate (or maybe they should be) and so a lot of the physics i didn't multiply by delta 😭 well at least i learned what the problem was.

Yeah I have ideas to make the one gun more interesting but im planning to add more weapons too to choose from the start.

I'll work on more juicy goodness too.

Thank you a lot for the feed back, means a lot! Happy you enjoyed!