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(+1)

Awesome port! I've really been enjoying this a lot! As someone who's played hundreds of hours of Spelunky, I'm really impressed with how well done this port is. :-)

I did notice a bit of a "bug" while playing today. Sometimes the game will spawn you in a spot where the only way out is to push a gray block but since you can't push them in this version, your only option is to use a bomb. That being said, if you're out of bombs, you're completely stuck. I'm wondering if maybe there's a way to prevent the game from spawning you in a situation like this?

(+1)

Indeed, the lack of "push block" functionality can lead to such situations. Actually, there is a 1/128th chance that either the entrance or exit is blocked-in... I need to think about how/if I want to deal with this.

Btw, running out of bombs is never a good strategy ;)

Very true about running out of bombs. lol Luckily I wasn't actually out of bombs when this happened. 

Oh and one other thing I noticed is that ropes don't trigger the arrow traps. Is this something you could implement? It's a strategy I use a lot in the regular game.

(+1)

Due to memory and cpu constraints, enemies and ropes do not trigger arrow traps. Note that other objects you can throw do trigger them!

Gotcha. Makes it a bit more challenging but that's ok. lol You've done an amazing job implementing as much as you have given the limited hardware. Having a great time with it. Happy to have an excuse to get back into the game as I haven't played it in quite some time. Keep up the awesome work! :)