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Ok, wow, I'm ridiculously impressed by what you managed to cram into only two and a half hours of dev time! Love the concept, detonating the boxes is extremely satisfying. A tiny change in my opinion would be to make the player movement a little bit faster, but it's only really something that impacts some of the later larger levels.

As a fellow user of Godot, I'm intriguied - what does your gamejam template consist of?

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Thank you for the feedback.

Currently, (that was used in this game) my Game Jam Template has the text panels and the player. But my aim is to keep expanding it. For example, before the next trijam, I intend to copy in (and clean up) the code I used for moving between levels.

My eventual hope is to move towards more and more complex games all within the 3 hours of trijam :)

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That's a great idea, this was my first TriJam, but I can totally see how having a library of modules you can keep re-using would help speed up the basics of each jam!