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Mmm... judging from your reply, I highly suggest that you update your game ideas cause right now both sound very broad. Also when I read simulation/strategy, I was imagining games like Civilization or Age of Empire but I am surprised that you actually meant survival games like Don't Starve in that reply.

I said very broad cause you only have something like "game which does this", "game which isn't that" or "game which feature this and that". You need something more specific, if you want a brazilian monster in a horror game, what does the monster do in the game? what can player do in the game? and so on.

If you want to make survival game, what is the main goal? what can or should player do to achieve that goal?

Yeah, now I get what you mean. It's true that up until now I haven't really gone into these ideas in depth. I was just thinking about doing something new or something that's not very well done in the industry. Lately, I've been doing a lot of research on the subject and I've found some less saturated niches. Looking a little more carefully, I can find some more specific things that could be interesting in a psychological horror game. Some legends from our folklore already have a very solid story and I could certainly make good use of some of them. I thought about creating different mechanics for some of them. I think an even number of creatures would be ideal. With a certain monster, the focus would be on survival, another could be on escape, etc. I already have some monsters in mind, but I need to do more in-depth research.

If you have any more tips or suggestions, I'm all ears. And sorry for the bad English.