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(+1)

Woah dude good catch, I just checked and apparently i forgot to put the code for the rest of the buttons except A lmao. Thank you for telling me and I'm really impress that you caught that, like did you noticed that the first time you played? If so, companies should hire you as a play tester XD . And yeah I will add settings for adjusting of volume and such. I'm glad you liked the art and concept! Thank you for playing and for leaving a feedback, I appreciate it!

(+1)
–"like did you noticed that the first time you played?"

It took me a couple of tries. I immediately noticed that the inputs other than 'A' were weird, but it took some experimenting to realize that it was a release command.

It's something that comes up a lot when I program debug controls, which just use my keyboard. If I mix up a "key pressed" and "key released" control, it makes them quite awkward to handle, especially if it's something I only want to do once OR if it's something I want to be able hold down. I think I got so used to releasing '~' to toggle my debugging text that I intuitively noticed that the inputs for the other keys were the same thing. It's just personal experience.

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Ooh I see, well thanks to you I just play-tested it and the rest of the buttons feel a lot smoother now and working as intended like the A button. I can't believe I forgot to add and change the code to the rest of the buttons lmao. Thank you again :D