I think early to mid late game area dice are the way to go, but very late game I think the best dice hand is
-Gold Grow Block & Heal
-Gold Grow Block & Attack
-Silver Block & Boost
-Hollow Mirror
-Hollow Mirror
This allows for ~6 dice worth of effective health each turn. Worst case first turn is 27 shield (3 on both Grow Block dice and 3 on the Block & Boost die) and best case first turn is 34 shield (5 on both Grow Block dice and 2 on the Block & Boost die).
I can't make assumptions about the average performance because of different face distributions, but I can estimate the average effective health gain to be ~6(n-1)+40 on turn n. (This includes actual hp gained, if you're at max health it will be less).
I would say a good estimate for health is ~80 when you acquire the hand. This would let you survive until the enemies can output ~60-70(?) damage per turn. The strategy would be to outlast+attack enemies until one is left, stop attacking and heal to full, and then kill the last one to move on to the next floor. Bosses are basically the same.
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Another possible build is
-(Max) Gold Grow Terrain dice
-Gold Grow Block & Heal
-Gold Grow Block & Attack
-Silver Block & Boost
-Hollow Mirror
Under the strategy I found this gives turns 1-5 under worst case scenario
1. 17 shield
2. 68 eff. HP
3. 77 eff. HP
4. 110 eff. HP
5. 123 eff. HP
I think this would beat enemy output up to ~80 at 80 Max HP.
The strategy with this build is as follows
M=Mirror
T=Terrain
H=Block & Heal
A=Block & Attack
B=Block & Boost
_=Empty
Alternate between
# # M # #
# _ # _ #
A # B # T
# _ # _ #
# # H # #
and
# # A # #
# _ # _ #
M # B # H
# _ # _ #
# # T # #
If B rolls 3 instead of 2 then put B in the diagonal between A and M, to boost both T and H.
Yeah, that is the whole problem that I have with Terrain, and it is also why I love Terrain, you know, if the Terrain isn't there half of the turns, then I can get a new one, but then my consistency is low and it doesn't work.
Anyway, you are a great mathematician and you definitely found out some of the best strategies, I wouldn't be surprised if you were able to reach floor 60.
But now I wonder, is there any situation where getting a "gold glass Heal and Block" is worth it?