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I enjoyed this overall! It was a very fun game to play, definitely on brand with the theme! The tank is unique in a good way and the enemy designs are just as well. I like how the bigger enemies break apart when they're destroyed and how they drop powerups, that's really neat. Not bad music! I think the sfx were a little quiet, especially where it concerned the destruction of enemies, sometimes it was hard to know if I'd actually destroyed them or not, but as long as I listened close I could tell they were dead! I'm not going to fault the developer for the basic design of the assets, I'm more of a programmer myself, its clear the intention was to make a fun game, and I think they deliver!

I experienced a couple of minor issues , it seems like the enemies collide with each other and launch themselves just slightly into the air, making them quite literally untouchable from your projectiles up until they touch you and make you lose a health point. Thankfully the enemies drop more than enough health powerups to not make this too much of an issue, but it was a bit frustrating that I would just sometimes have to take a hit in order to wipe out the wave. There was also one bug that happened where it said that I had 1 enemy left to kill in order to win and the last enemy either never spawned in or it may have launched so high in the air it just never had to speed to come down and reach me, not entirely sure. Either way, I ended up losing because of it which made me sad. :( Thankfully though I was able to beat the game in the end and had a good time. :) One other minor issue I had was that the buttons were very tiny on the main menu. The rest of the UI was plenty readable, but the main menu was very small. I play on a 2k resolution monitor so that is most likely why the buttons look that way. It's not a game breaking issue or a big deal at all, just figured I'd mention it! :)

I just have to say too that I really like how you can move the tank's gun in the main menu even if its a bit janky. It'd be so cool if you could shoot the enemies while in the main menu too and they just spawned in forever until you hit play or something. But just that little detail really makes the game feel a bit more personal. It's a neat little toy, every game needs those, imo!

I gave the story 5 stars. :) GGs and see you next year! Can't wait to see what else you come up with next!