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(2 edits) (+1)

Fun

Though I wish there was less RnG

I feel like if your attack has RnG baked in, then you should just weaken the effect/lengthen the cooldown. I had a crash with Poison Ivy, something about calling on effect animations. There's also the fact that Health carries over from battle to battle. I don't mean to badger you about the small details of a rough demo, but it is a little annoying to have to heal up in grind battles before taking on larger challenges if I forget to take the time to restore.

(oh and weaken regeneration down to 5-8%)

(+1)

Hi! Thanks for the feedback, There will be tweaks to RNG, state duration and plant costs in the next demo, But the issue with poison ivy is being looked into, and I can assure you that starting on the next version, you'll start every battle with Max Health.