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(+1)

Hey, played your game and recorded my playthrough. I enjoyed the arcade-y feel of the game and it was very satisfying to get a long combo, but I felt there were just a bit too many things on the screen at once. 

(+1)

Thank you so much! I appreciate the feedback a lot. I agree with the overwhelmingness of how much is on the screen, that's the top thing I want to tune once I can edit the game again. My limits for spawning are way too high. Glad you enjoyed it and thanks again for the feedback!

(+1)

Also just to address some things you were wondering:

Blue bubbles move at the "normal" speed, green bubbles are faster, yellow/brownish ones are slower.

The score is maxed out at +99, but bouncing on a x2 bubble will give you 198 points for that bounce only.

The hitbox is technically at the feet, which is why your head can go through stuff. I didn't want the player to bounce and instantly hit their head on a mine, though I'm unsure if using a feet hitbox was the best for this.

I have a new build that spawns in slower waves to keep things less chaotic, so I will update the game to that version once the voting period is over.

I couldn't find that game that was similar to mine that you mentioned, so you if happen to find it I would love to take a look! I'd love to see how it plays and what I can learn from it.

Again, thank you so much for playing and reviewing!

Thanks for the clarifications. As for the game I mentioned, it's here https://visgotti.itch.io/skeet-ninja from a previous ScoreSpace jam. The developer even added a link to a Twitch vod I did where I got the high score haha. I enjoyed your game a lot and am looking forward to trying the less chaotic version.