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I love the way this game ties the resources of the kingdom to the tokens the players use for their moves, and really love the backfoot moves to gain tokens. The playbooks all have a solid and unique niche, and the moves are very interesting in not just how they can direct a scene, but also change the kingdom.

While I'm excited to try this game as a stand-alone, I feel like it could be overlayed on a ton of different ttrpgs and used as a really interesting kingdom management and court intrigue tool. That has me really excited!

Thanks so much!

And I totally agree with pairing this game with others or other settings. We made the setting of Kyr and other nations vague so that players can have agency in defining it during play, but that also means you could combine it with other things really easily!