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It was fine, I think a lot of levels I instantly or almost instantly beat (and in the end I liked that, it enhances the pacing of the game, long and easy could be a problem but here easy means you spend 10 seconds on the level) while maybe 1/3, I'm not sure, took me several tries to figure out. It's only my opinion but in my opinion it's not stupidly easy as it seems to be what you're wondering.

Some I definitely beat by chance while I don't really know if some, if any, level I bruteforced by going fast while there's a more conventional intended path, if it's sometimes possible do that then it's a cool thing either way.

The sound effects are punchy, I like those.

Thanks for the feedback!

I aimed for a balance, not too obvious, but not so hard that players get stuck and quit. Some levels do require quick moves before the boy lands on certain tiles. 

To increase difficulty, I’d need to add new mechanics and maybe more tiles to play with. Thanks ;)