Finally, the church of thickness.
This level felt shorter than usual which I imagine is a trade-off for the fancy visuals. There are also fries all over the place so I ended up going crazy with the chainsaw since I could afford to take some damage. I wonder if that was intended. It would be cool to have gibbing animations for the chainsaw and explosives.
A cost effective way to do this could be to make some body part sprites based on the existing enemies and splatter those all over the place like particles when an enemy dies in certain ways. The Citadel did this and it looked pretty good in my opinion.
A small issue I encountered was that my UI got huge so I think it might not be scaling properly.
To summarize, nice level. What do I do with the floating nugget?