Hi! What type of license is the source code of the game? Can I change and release it as my game?
Ah, I’m not really sure mate. You cannot claim it as your own.
At one side I’m glad that you took the time to do it, it easier to play the game that way. I was rewriting it in C++ as I did knew about the KNI framework that just works, but never finished it.
However I have plans for the game and I want it to be associated with me only. I’m fine only on itch.io and only if it says that I’m the author and you did the porting and there are no money involved. On all other platforms - please remove it.
If you remove it from itch, I’d be happy to be honest for the reason I said above, but as you already did it, and it feels like a good thing, I leave the choice to you. And if you do it I’ll do the KNI recompile as well and have the game here.
I've heard you, I'll remove the game from Yandex Games, but I'll leave it on my itch.io page for some time, cause I've wrote a note about porting the game on the MonoGame's forum, maybe it will be helpful for someone. (But I'm thinking to remove it too.)
As for the browser support, It is not difficult to build a game with KNI and uploid it on itch.io. All begins when you upload a game on a web portal like Yandex Games because they have their own policy. You may want to try it, but I've not recieved any profit from it (0.33 dollar to be more precise). I also found that browser support is not well optimized, so the desktop builds runs much better. For web portals it is crucial because players don't like it and I think I had bad statistics because of that.
In any way, I want to thank you for the source code because it was a good exercise of trying to run a MonoGame game in web browsers. I'm sorry if I made some troubles to you.
Thank you very much for understanding and thank you very much for having interest in the game. If I had no plans for the future of that game I’d have been really happy to have the game on the Web!
The future plans: https://x.com/ongamex92/status/1571102916441939968 (the post is old but i’ve just continued working on it)