I'm very excited that someone is finally tackling a BE incremental game, I just have a bug to report and some minor criticisms to make.
It's not entirely clear what the two different options under Science do. Obfuscation is fine, but the option to double the potency of the growth at the cost of resetting the interval doesn't seem to work properly? It's hard to tell without being given exact numbers for your growth rate/interval, but it seems like it resets the growth rate as well.
Will seems to be completely outmoded by money and clicking becomes pretty much pointless, because the moment you start idly gaining money to increase the science bonuses, your click power will inevitably start falling behind. Without some way to turn money into click power or passively gain will points, it becomes kind of pointless to click in an incremental game and that's a shame.
Lastly, it would be nice to have some way to spend more Will Points or Dollars at once on upgrades. I know this is counter to what I just said, but I don't want to be spending time clicking on upgrades! That's time I could be spending clicking the grow button!
Other than these minor criticisms, I'm very much looking forward to where this project goes.