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I'm very excited that someone is finally tackling a BE incremental game, I just have a bug to report and some minor criticisms to make.

It's not entirely clear what the two different options under Science do. Obfuscation is fine, but the option to double the potency of the growth at the cost of resetting the interval doesn't seem to work properly? It's hard to tell without being given exact numbers for your growth rate/interval, but it seems like it resets the growth rate as well.

Will seems to be completely outmoded by money and clicking becomes pretty much pointless, because the moment you start idly gaining money to increase the science bonuses, your click power will inevitably start falling behind. Without some way to turn money into click power or passively gain will points, it becomes kind of pointless to click in an incremental game and that's a shame.

Lastly, it would be nice to have some way to spend more Will Points or Dollars at once on upgrades. I know this is counter to what I just said, but I don't want to be spending time clicking on upgrades! That's time I could be spending clicking the grow button!

Other than these minor criticisms, I'm very much looking forward to where this project goes.

Thanks for the thoughts. I agree 100% with the spending, and trust me, I have tried to figure out how to press and hold for upgrades, and I have not been able to figure it out. That is a QoL update that will happen, I just need to figure it out.

If you open the Stats tab, it should have your auto-growth numbers there. Check that out, and see if maybe I missed something.

The game is very much in its infancy, and balance had only been kind of thought about. I want to add a few more things to give the player more to do, then I'll spend the time tweaking on numbers.

If you are looking for something to tide you over while I'm working on this, check out "Yuri My Beloved" by RoanneTheWolf, here on itch.io. They are actually very much an influence, and deserve a check out!

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One more thought- I know you said not to look at the code, but I'd suggest using an array rather than a string of else-ifs for the descriptions. It's not super important, but once you have a lot of descriptions, it could cause performance issues if the game is checking through dozens of else-ifs every single time it's updating the bust size. Having an array of integers attached to strings and then loading the string attached to the largest integer below the target (so, your bust size) would be ideal- however, you're working in javascript and I'm not sure how it works there. <:3

Either way, good luck with the coding! I know it can be a real pain sometimes.

I remember a friend of mine telling me about that. It's something I want to look into, and might when I try and refine everything.

Thanks for the direction though. Every little bit helps!

Not sure if it's intended, but once you click on a button, you can just hold enter and it'll click as fast as your OS settings allow it to repeat. This pretty much did the opposite of what the original comment was. The willpower gains are so much faster than the passive income/growth, since the money from the only fans doesn't seem to ever increase?

So each cycle you basically would need to wait on enough money to get back down to 0.1s growth intervals, otherwise the resetting isn't all that worth it. Meanwhile, in about the time it took to make $50, I had around 1000 clicks.