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(5 edits) (+1)

I have a lot of ideas, suggestions, and more that I want to share!
(I got to the end of the game)

Bugs:

the red attacks/bullets stay on screen after you die

Ideas/Suggestions:

make a health bar (this game feel like it only need two or three hp)
here's an picture of what it could look like

the second boss is hard with the red bullets and stomping, which both instant kill, which made it hard
   remove the small bullets with the frog (it makes no sense)

make the water a darker blue (I thought it was a mini sky when I first saw it)

tell the players to just avoid getting hit and not attacking on the first boss (I looked at iyellatcrappygames' comment)

when you add it on Unity make it have a cooler speech bubble (like the one's you see in a lot of other games like this)
the leaves on trees should not block movement (W1) (it make the first boss feel crappy)

make it so that if you die you have you wait 2-5 seconds to wake up (if not there will be little downsides to dying outside of bosses)

bosses die too quickly (double their living time)

Others
the sfx are perfect
Ibon should of taken us to Tacobell >:(
make it so that every 10 seconds there's a 0.00000001% chance that a fart sound affect plays (after Ibon joins us)
IF you want I can draws some sprites though I use paint.net

their names are hard to remember (Kuti and Ibon)
you should stick to this art style (it's really good and unique for this type of game)
Ibon really should of taken us to Tacobell I mean really he really needed to like why didn't he I m-
sometimes it's hard to move around especially in diagonal paths
(by the time of making this comment I'm in China (no idea why I brought that up))
Ibon left me when I beaten the frog thing :<


I wish you the best of luck this game really made my day (for the time I played it)

(+1)

oh the Ibon leaving you part, thats meant for players to wonder what happened? so they can get caught up maybe Idk. but sure thats good, thanks.

ok!

he probably went to Taco bell again