Last week, (It's mentioned in the latest Patreon update and on the discord weekly log) I rewrote quite a bit of the text around the fox->voice->fox part of the game, in preparation for while I'll be continuing the story once the player reaches the Parish. It's not perfect, there is an overall problem of the main character wanting to do their own (very vague) thing. Maybe I'll think of something.
For the shrine/ram-girl mission, I put in highlighted tiles to show where the player is expected to go next, it's the best I could think of for now. I could slap a big "area cleared" sticker on the quest board when it's done, then, besides the SFX.
The description for cowbell reads "Generates milk when hit by FORCE. Alerts enemies", but there is some overdue rework for cursed items. Earlier in development I made it so a lot of cursed items / transformations gave you skills but I'd rather make it more like how Draining Kiss works. It's surprisingly hard to design that sort of thing and make it make sense to the reader. Milk is also due for a rework, it's remained in the game since it's important for some existing content.
The debuffs have very similar effects on enemies as they do to the player, it's just been very hard to show it happening, Hypnosis is the big exception to that where it wouldn't currently work well if hitting enemies with Hypnosis did nothing until a certain threshhold. I do plan to at least let ram-girls kiss other enemies but it'd be interesting to have the player do something, too.
I started the project with no prior skills so there's a lot of jank that I've been cleaning up over time, I've been having to balance reworks and making new content. I really wanna add more enemies but I also have a lot of old content to fix up... In the latest test builds, I've improved the effects relating to corruption itself and I'm working on adding more Werewolf content.