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(+1)

Half the colour, half the text. Maybe it was the contrast, but nothing waaaaaay too complicated.

The audio is something that I’ve found in almost every Godot 4.x game, where it’s waaaaaaaay too loud on export. You cannot hear it on the editor, or even in your own machine. It manifests when someone else plays.

And I took a look at the Godot code and to be honest, it seems like it overrides the volume you set on your game or in your machine. Don’t know how else to explain it.