Played for a couple hours, some initial thoughts:
Character customization:
I do appreciate the increased variety in character creation compared to what I saw briefly playing through Endless RPG 1 in all areas. Not the biggest fan of two of the beard styles being called "Fu Manchu" for reasons. If there's something I'd like to ask for that you're willing to implement, would be a few more different shades of skin color, and maybe some more eye color choices.
Combat:
I don't seem to see a way to view hit percentages of attacks on an enemy compared to ER1, personally would like that info back. Guard mechanic is interesting, but haven't played much around with it yet to really have more thoughts on it; does it replace warding from ER1, or is possible to have warding on top of Guard?
Progression:
So it seems like the first major aim in the game as it is is to have a consistent source of income. I guess it'll be possible to do that via trading as the world develops, but I don't really have the patience for that, so otherwise I would default to quests/Town Contracts, I think. But uh, since those aren't really available to me, I guess I have to explore the ruins/cave/get into fights? Have not had too much success in the random encounters department, since I've won one combat so far and had to flee and gotten wiped in about 5 others so far. Lost to a group of Level 0 Wasps, for instance. ;-; The only way I've gotten a decent amount of gold is through getting lucky with the obelisk wealth event (how do obelisk events work by the way? is it an RNG roll for whichever choice you choose, or dependent on certain character/party traits?). I'm also curious on how best to maintain high mood outside of relying on getting drunk (think it can result in spending spiral if spamming drinks at tavern for decent mood, then paying for the inn so party doesnt black out at first encounter), because even though moods eventually reset to neutral from a positive or negative mood, players generally want to avoid negative mood as losing initiative seems not good.