Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I don't even get the game. I get the 1 bit thing, but I think you're "plot" is waaaay too computer sciencey for the average person to understand. I have no idea what was "out of control".

The combat is insanely frustrating. I had that you have to run up to enemies who are just simply faster than you and will disappear when backed into a corner. Maybe I was actually killing them? IDK.

In a "room" based dungeon game like this, it's sort of expected that when you enter a room, the enemies in that room are the only ones there, but I think enemies were spawning the whole time? I'm not sure if it's that, or if enemies I thought I killed where actually reappearing after disappearing?

On a fundamental level, you're not doing enough with the game to signal to the player what's ACTUALLY HAPPENING. Did I kill a bad guy? Did it teleport away? Did I get a damage boost, and what is it for? Did that laser just hit me, or not? I can't tell what's going on at all.

I know this is a harsh review, but I wanted to give my honest feedback. I'm not sure how to salvage this one, but it's a really confusing game as it stands.

This kind of confirms my suspicion that maybe I should have gone with a different idea of mine.  (Or, now that I think about it, maybe my idea would have worked better with a different genre, one where the computer normally decides when a battle or whatever is over rather than one allows free movement… (…wonder if I could tweak this game so that that works better… now thinking of ideas for some more major modifications…)).

Exiting and re-entering a room completely resets the enemies in the room.  I didn't realize that particular aspect would be confusing.

Okay, I've made some changes including a lot more text and changing how enemy encounters work.  Maybe this will make things better and more clear?