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That was a really unique and immersive world! Seriously, top marks for pulling me in. The whole style of the art (the bright colors and glow of the sprites) was pretty effective there, too, along with the sound effects. I mean, how dare you put a child's giggle into a spooky game XD

The game mechanic was pretty neat, and the imp-infested wells gave me some Zelda vibes. I will say that the game loop got a little repetitive once I got into a rhythm. The spirit that came to steal my rosary was a great way to upset that monotony, but as soon as I got it back, then there wasn't much different. Maybe if the time moved a little faster, I might be encouraged to see visible progress?

Still, I didn't mind the loop as much because the garden was such a pleasant space to take in. I just can't get over how well you established the style and stuck with it!

Thank you!  The major changes in the game come at 1AM and 3AM.  The total game only takes 6 minutes to complete (each hour is a minute), but I think the game keeps people on edge and makes it feel like time is moving slowly.   Around 5AM things start getting kinda of impossible to manage at times, and that's when you need to try and have the gong off cooldown!  I really appreciate your feedback and thank you so much for playing!

Thank you for the headsup on the timing! Knowing how long I'm actually waiting, I was a little more patient XD I made it till 5am this time. Those mischievous spirits were really getting me haha!

This is an interesting lesson; as a player, it's easy to understand the dev's intents. I think you scoped this really well for a jam, and I hope I didn't sound too critical or obtuse! This game gets more fun the more I play!

Didn't sound critical at all!  Besides, any criticism is just going to help me learn and improve!   :D   I'm glad you enjoy the game and gave it a little extra time!  :)