Oh boy indeed! That's what I call serious approach)
Thank you for a great review, that's what I'm here for. You made me really happier today.
Also I feel ashamed, because yes, this is really the end and it doesn't deserve all of your efforts. I should have written "REALLY AWKWARD conclusion" in my description. It was done in the last hours of jam by a very sleepy me and the meaning was supposed to be like: it's the only silent bird in the game which is just following you not wanting anything. I always had the more meaningful one in my mind and it will be in the post jam version. And I'd be happy to see your maps))
I'm especially grateful for your criticism and already figuring out the solutions in the post jam version. Good point about spawning houses misleading players, didn't think about it, thank you! I definitely don't want them all to be in place from the start but the problem obviously will be solved this way or another.
You get most of my super-duper-obscure-subliminal messages so right! The idea with annoying birds and narrowing camera was like this: enemies should damage not the player in the game but the player in front of the computer. I guess I succeeded maybe a little too much. The problem is that the player doesn't have any tools to confront it and I definitely will try to fix it.
About fitting the theme. The original idea was to explore people's desire to get together all the time, the overrated significance of being social, to question the widely regarded benefits of communication with people. In many things we are stronger when we're alone. Probably it's not reading well, birds look like usual gamey enemies, chasing the player for no particular reason. It's one of the most important parts of the game, thank you for refreshing feedback.
And yeh, level design… I'm going to write a post about my experience during this jam and it's going to be an important point. It will be on gamin.me if anybody is interested, but it'll be in russian.
Sorry for lots of words, but I was really glad to talk to you. Post jam version will be largely redesigned and expanded, and I hope it'll be much better. Thanks to your feedback as well.