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(+1)

Played the story mode and a skirmish.

UI and graphics are well done.

Being able to customize the ship is always cool,

The story seemed to be fine as a way to introduce the mechanics to the player but it was a bit dry to be honest. Too much moving from point A to point B, especially the second part. But since the movement system is atypical that might be for the best to make sure the player has time to figures out how it works.  Seemed like the choices given in the story mode iddnt change anything? Not a big fan of fake choices in stories tbh, but that is a personal preference and suspect games tend to do better by having fake choices vs if they didnt have them.

Skirmish was a lot more fun than story. The games combat is neat. There where a few times where I forgot to switch modes when trying to move and fired instead, but I think that is just me being a bit dim tbh. The ability to decide exactly where to fire the missiles while trying to maneuver to be behind the enemy so their turrets wont take out the missiles is very fun. 

Zooming in on the missile silos as they fire for firing the swarm of them is some high quality juice.

Thanks for the fun demo and good luck on the game!

Thank you for playing, I am happy you enjoyed the game. I understand not everyone will be interested in the story, it is supposed to be straightforward enough so it at least gives you context of what is happening. I am working on a more player friendly objectives HUD so you could just skip everything and still know what to do. The later story missions will definitely be more fun once the tutorials get out of the way, so stay tuned!