So much conveyed with so few pixels. You did a great job of making distinct areas in such a small space. There was a little bit of jank in some platforming and shooting, but it mostly felt fine. More feedback on some things would've been great. Checkpoints for example give no indication they've been activated. Some neat concepts were well executed in here though - colour coding the levers, hiding shootable blocks where the player is likely to shoot. Overall very charming despite it's flaws. I'd gladly play a larger version of this.