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I've got to applaud your use of the resolution restriction. You've got a platformer that feels really solid. I also love the sound effects. They've got that 8 bit retro charm.

I think the game asks a bit much from the player early on. The initial platforming challenges have you jumping as far as you can over pits of spikes and lava, and I died several times just trying to get to the sword.

I'm not sure I would have picked getting the player's health up as the first major objective, since it would have been nice to have more health while trying those challenges.

Thanks for the feedback! Another player mentioned that I asked a bit too much at the start as well. In the future I'll probably add a prologue section to the game where the player can get a feel for platformer controls and their movement set. Thanks for playing!