First of all some background about my personal jam history, so that you can understand my question a bit better: Up to now I only joined one (yes, one as in “1” and “uno”) jam ever. That was a local jam at my university. I have been working in a team. We used private Git repositories. And it’s already 6 years ago.
That being said, the KitJam is kinda my first jam ever (that I am joining solo, at least). Also, I am going to use a GitHub repo. It’s currently private, but I will change it to public soon, I think.
So, here’s my question:
What do game dev jammers (is that the right word? or would you rather say jam participants? – whatever, you know what I mean … so, do people joining jams) usually upload their stuff under some certain license like MIT, Apache or even CC0?
What fits best the requirements of joining a jam? As a software developer for a living I love the MIT license, because it’s sort of super open source. When using a lib being licensed under MIT you can do with it whatever you want, you just need to credit the original author, that’s basically everything you have to keep in mind. With CC0 you don’t even have to credit anyone.
What do you guys do when it comes to licensing (in a jam)?
EDIT: The more I think about it the more I am likely to use a Creative Commons license, but the question won’t change (because curiosity 😉).