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(1 edit)

This is really great. I'm always so surprised at how good level design can be in a game jam. I loved how triggering switches on the map would open all vents, which meant that returning to an older area meant I could usually explore more with the new vents I'd opened. like others have mentioned, I think the combat felt a little secondary, maybe a bit too simple. Other than that, the platforming is very solid and the level design is great!

The music was also quite good (although it didn't seem to loop, so most of the game was silent, not sure if that was intentional to be atmospheric or if it was a sound bug in the web version).

Nice work!

edit: I forgot to mention, I really like the art style! I know most games at 64x64 resolution tend to have similar art styles, but I love the 'spaced' art you've created, with minimal outlines and spaces to suggest geometry. I think it's really stylized and works really well!

(1 edit)

Thanks! Glad you enjoyed it! There is a music looping bug in the game. I didn't manage to catch it before release. For the art style, I used the Choma Noir asset pack by VEXED as a base and built new spritework on top of it. (For example signs, doors, crates, lava, animation frames, etc.)  It's nice to have a base as a reference so I can have a bit of art direction at the start and build on it. You can purchase it here: https://v3x3d.itch.io/chroma-noir

Also, your entry was fantastic! I have a segment from a stream where I played it. If you want to see how impressed I was here's the Twitch highlight https://www.twitch.tv/videos/1124397957