Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

You should add a "press T to talk" prompt or something at the start of the intro . Had to go the your game main page to look up to controls to figure it out. Which is fine for a work in progress, but you have a tutorial explaining the rest of it already, so I think that would be all that is missing.

Decided to actually wait 10 min like the Doc said I should. A popup came up that later I learned is indeed to talking. But when I hit T is crashed the game. Error message is below.

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object DialogueController:

Variable DialogueController.tutwait(100505, -2147483648) not set before reading it.

at gml_Object_DialogueController_Step_0

############################################################################################

gml_Object_DialogueController_Step_0 (line -1)


Consequently it be nice if there was a way to skip through text faster, it scrolled a bit slow the first time through, but  the second time after the crash I just wanted to rush through it. Normally with typewriter text hitting the next line button when its till writing will fill out the whole text box first and then hitting it again will move on to the next line.

Its an autistic problem but  maybe add a "reset zoom" button? One it be faster to zoom back in once I zoomed out, but I could also make sure my camera stays at a consistent  zoom level when actually playing that way

In the tutorial I asked for the flashing effect to be off. But when I got to the hubworld it was back on. Turned it off again in the options and it was fine afterwards.

Game mechanics wise  im not really a puzzle platformer guy, so I cant really give much feedback on that. The  repeating the levels but altered from your actions thing is cool though.  Knowing the increased difficulty the second time around is my own fault is an interesting feel lol.


Cool game. Good luck with your future progress!

(+1)

Thanks for the feedback. Clever man to wait 10 mins! There is indeed a dialogue easter egg for actually waiting ten minutes, but it seems I F'd up the coding. Cheers for the two bug reports, I'll get those fixed ASAP.

I still have a lot of cleaning up to do in the game mechanics. I threw together the dialogue system the day before the jam started, and it's kind of a mess. I'll be making all the changes you suggested. As for the "reset view" button -- resetting the room via the computer does just that (IIRC). Is this sufficient, or do you think a specific button to reset view would be best?

(+1)

Ah okay. Didnt realize the computer resets the view. Its wasn't really an issue, just felt like it be nice to have. I think resetting it with the computer is good enough. But maybe when you get around to doing custom keybindings (I didnt check but I assume its not a thing yet) maybe just throw in an optional keybind for zoom reset.

(+1)

Great idea, I'll add that to the to-do list.