You should add a "press T to talk" prompt or something at the start of the intro . Had to go the your game main page to look up to controls to figure it out. Which is fine for a work in progress, but you have a tutorial explaining the rest of it already, so I think that would be all that is missing.
Decided to actually wait 10 min like the Doc said I should. A popup came up that later I learned is indeed to talking. But when I hit T is crashed the game. Error message is below.
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object DialogueController:
Variable DialogueController.tutwait(100505, -2147483648) not set before reading it.
at gml_Object_DialogueController_Step_0
############################################################################################
gml_Object_DialogueController_Step_0 (line -1)
Consequently it be nice if there was a way to skip through text faster, it scrolled a bit slow the first time through, but the second time after the crash I just wanted to rush through it. Normally with typewriter text hitting the next line button when its till writing will fill out the whole text box first and then hitting it again will move on to the next line.
Its an autistic problem but maybe add a "reset zoom" button? One it be faster to zoom back in once I zoomed out, but I could also make sure my camera stays at a consistent zoom level when actually playing that way
In the tutorial I asked for the flashing effect to be off. But when I got to the hubworld it was back on. Turned it off again in the options and it was fine afterwards.
Game mechanics wise im not really a puzzle platformer guy, so I cant really give much feedback on that. The repeating the levels but altered from your actions thing is cool though. Knowing the increased difficulty the second time around is my own fault is an interesting feel lol.
Cool game. Good luck with your future progress!