This is a great use of the Visual Novel format.
Often, visual novels are stressful because they are about making choices that you don't know what the outcome will be, but in this case, the stress was the point of the game, so it worked really well.
This is a great example of a game, that makes people feel something and makes people think, and it did it with these great little sets. Your other game, Long Gone Days, is visually amazing with these huge sets, and it's beautiful, so it's amazing to see that you are able to convey a game world with such smaller sets too. That's masterful.