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(+3)

This is a really faithful interpretation of the LSD Dream Emulator aesthetic and quite well-done! I did a playthrough of the game below: 

Some thoughts about the game - 

You nail the strange vibe of semi-animated but fairly static elements that created uncanniness in LSD. I think the tsunami, the door opening in the mirror, and the cars were all great examples of harnessing this effect. 

Your concept for the first mirror level was the best. I think it's great being able to play with players' expectations and use visual tricks to create that dreamlike sense of disorientation. I also like the implication that the shadows inside the mirror are just a formless void, without any light. 

I hope you keep creating strange and uncanny little experiences like this. There's a lot of interest in them and they make for fun experiences. 

- FSV