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(+2)

Hi SweetChiel,

So I finished all three routes yesterday and I wanted to talk about it some more, I did not read other peoples comments, so I might say things that have already been discussed and addressed by you... No matter what I say going forward, it's important for me that you know that I liked the game.

1. Which guy did you like the most and why?

I'd have to say Reksa's route was the most interesting and fitting in the plot, where a girl suddenly has to unify/bring peace between two factions - it felt balanced that she was integrated with the Avians but actions/events lead her to empathize and understand the "enemy". That said, Mitra's route was fun, playing the whole "Romancing the Chief" with a gentle giant. Rama's route was a mix - it was a heavier subject (when compared to the other two), but it turned out good in the end (I kinda hoped when he was miraculously cured, that his wings would be too, it would've been like a majestic reborn ark or something).

2. Do you play a lot of otome/visual novels? What made you choose to play Nusantara?

I recently got into it - I used to play more offline single campaigns, preferably with choices that influence the story - this is a lighter version of that, I have been lazy lately, so just reading and choosing is fun right now.

As to why I chose it: Well, I was just browsing you know, opening a bunch that I wanted to try, but yours got my attention because of the setting/story, it stood out from the others, it felt more original (and personal) and not just the "generic-romantic-choose-your-guy" type of thing - I'm in this also for the story/plot and how the characters progress/develop and how they all link together and yours promised that and not just some bland dating story.

3. Which element of the game would you say was the best and which ones would you say need work? Consider story, art, characters, music etc.

Okay so I'll try to break it down as best as I can:

Best of the game: The story/plot, the world building (without being too much, just enough to complement the story), the side characters felt "alive", that is, they had their personalities and sometimes clashed with each other or with the MC and that's cool. I liked how you kept the insignificant, but present, characters like the villagers/warriors dark silhouettes only, but there anyway - the world felt a lot less empty in a very good way. I really liked that all three love interests each had a very different and robust story/personality. I also really liked some musics and CGs (Mitra's Wing Ceremony(?) is my favorite) and both complemented nicely at key moments - to me good music is also important in a game - it doesn't need to be all over the place nor too "high production", sometimes I don't even notice it's there because it's doing its job as complement to background, but other times I like it when it pops and it's catchy with the mood/events.

Things that need work: So, here I'll try to say things that are just my personal opinion, I have little to no idea on what it takes (the effort/work/sometimes money) to implement/execute, and am in no way trying to attack your work, forgive me if I sound disrespectful, it is not my intention:

a. The story itself: While I did enjoy the overall story, sometimes it clashed and made it seem like too much, too soon - that is, I imagine that to make something with a dimension like this, you have to think of the general picture and then break it into main events and since we have three romancing options, fragment it further to feel like three different stories. An issue I had was with the way Tamara shared her traumatic past more or less the same exact way with each guy - it only felt "appropriate" for us to know the full extent in Rama's route (in my opinion at least, in the others it felt more like a dump of information, especially in Mitra's route, right after such an happy scene), it would have been nice to give only hints or small disclosures in the others. Like, we only learn more about Reksa/Mitra/Rama if we spend time with them, it would have had more impact (and it would gradually add dept to Tamara's character, or see her in a different light, and to some details - like, conversations with side characters and the answers she gives or the way she chooses to act). It would've made sense to me to know more about Tamara's family in dept with Mitra's route and in Reksa's give full dept about her own father (it would've been cool to see Tamara and Reksa talk about their fathers throughout that route for example).

b. Another thing that I think I found an issue with was the way we know from the start that the Goddess is going to send us back AND that it'll be like only a minute had passed - I feel like that should've been hidden from the player until the end where we are given the choice to stay or go back, it would have created a bigger indecision for Tamara (or she could've been outright not told and return to find that not only had time not passed but also left wondering if everything had been a dream or something like that). Which leads me to another thing I had an issue with, linked to this: So we have this girl, her life has recently been turned upside down, for the worse, she then finds herself removed from that, and although she had to go through hardships, she always says she found herself a loving and accepting family and someone to love and who loves her back - my question is, in what universe would anyone drop all of that, just to, probably, get back at the people who hurt her in the past and be stuck in their world again? The final choice never made sense to me (and to be fair, I never explored them, because I felt like it was undoing all the progress she had made)...

4. Do you have any other questions, comments or constructive criticism?

I think this about covers my main impressions of the game - I really liked it, I see room for improvement and I'll be looking forward to your next game (take your time, don't feel pressured to give us anything, do things as you like)

Good luck!
(+1)

Hi fakeshadyemi!
Thanks for sparing your time to write me this review!
I really enjoyed reading your comments and critiques, especially the last part, but let's start from number one!

1. First of all, congrats on finishing all three routes and thank you for giving all my boys a chance ^///^
You've grasped the essence of Reksa and Mitra--as for Rama... wow, you're the first person to suggest a reborn ark/plot! 
I did consider to do a 'make-over' for him when he was miraculously cured, but when I thought about it... hmm... how do I explain this... his scars are a part of him. While it might remind him of the past and put him in pain, it is something that cannot be erased/instantly disappear. He must overcome them and come out stronger than before ><

Still, thank you for the input! 

2. It was a gamble for me back then since I didn't know whether people will like my 'originality' or not x_x
I mean, I was trying to combine Indonesian culture + fantasy + anime, which is a strange combination. But the warm welcome I've received made me have no regrets :'D 

Thank you for giving my VN a chance and I'm glad to hear you had fun! *bows*

3. You noticed the NPCs! *happy dance*
Not many people mentioned them so I'm really happy you took notice of them ^///^ I wholeheartedly agree! While their role is not much, in my heart, they are still as important as the main characters. 

I also agree that good music is important! Sometimes, I spent a long time to find an alternative just because I thought this one music isn't fitting or being repetitive (used too much). 

Last but not least, yes! I do agree that Tamara could've been better at conveying/hinting her traumatic past. It was one of my dilemma--actually, still is. Back then, I didn't know how to tell her story without making it look like a filler or distracting the readers from the bachelors' + the main story. My priority back then was to tell the bachelors' story and the main story, so Tamara's story ended up being... neglected? I'm sorry Tamara Q_Q

"It would've made sense to me to know more about Tamara's family in depth with Mitra's route and in Reksa's give full depth about her own father (it would've been cool to see Tamara and Reksa talk about their fathers throughout that route for example."

Honestly, this hits me hard! If only you were there to make this suggestion back then, I would've definitely tried to implement it!
Alas, I've closed the book for Winged Ones and currently, I have my hands full with Bermuda... 

As for the issue with the Goddess and Her sending Tamara back...
Well, I think it's not easy to pick a new world over the world you grew up in? >< I mean, I get what you're saying. The new world is so beautiful with caring friends and even a lover. Why would I go back to that bleak world? To get back at my uncle? I'm afraid it's not as simple... Tamara grew up in that world, her parents' graves are there (I believe I mentioned this in the game? O_O;), and if she choose to abandon it, it will feel as if she will abandon her past and everything she is familiar with. 

Still, I get what you mean. I think it's my fault for not being able to convey Tamara's story in better words/way QuQ
Thank you for pointing this out! *bows*

I will carry this critiques in my heart and strive to be a better author! Let the Winged Ones stay in its original form, with its strengths, weaknesses, and I shall learn from it.

Again, thank you for dropping by and for telling me how I can become better^///^
Here's hoping to see you again in the future,
xoxo,

SweetChiel

(+1)

Hey, I just want to briefly reply to some things:


1. Nono I totally agree on the "Rama's past and his scars are his to bear and overcome" and his scars shouldn't magically disappear! I guess I just wanted spirit Ayu and Teal (I'm assuming they were the Servants that healed him) to do a Jackie-chan-chyropractice-move on his wings and get them working again so that I'd enjoy a wing wrap with Tamara in that bed or some safe-ish (xD) durian picking with the kids in the end - but I totally respect and agree with the way you handled it (this is just the fangirl in me fangirling)

2/3. Doing something for fun is always the right way to go about things (imo at least) - you nailed it, never lose that, and enjoy making Bermuda, because if you do, we will too!

Also, don't worry about Tamara's backstory (my full attention wasn't on her to begin with, if you know what I mean ( ͡° ͜ʖ ͡°)) - everything you make is a learning experience and moving forward only gets you better and better

Cheers!

fakeshadyemi