In the first nine pages, this book manages to:
- Sum up the core gameplay loop.
- Convince me that it delivers on the vibes it promised.
- Sell me on the setting.
- Have at least one idea that's easily importable to other rules lite systems and both so simple and so genius that I don't know how I haven't thought of it before.
I can't speak to the GMside stuff or the full extent of the character creation but from the snippets I've seen I am confident this deserves a look if you're at all interested in the premise it sets out.