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(+1)

It feels okay with some good things going for it but I was somewhat confused going into it for the first time as there were no tutorials.

How does it play?

A bit janky. It seems you're using some physics-based movement with a lot of sliding and players don't immediately stop. Though at the same time, it creates more interesting gameplay as controls is a bit difficult and not as one-to-one movement, creating exciting situations when the score things spawn near the policemen and having to navigate around them while avoiding being caught. You should experiment with this movement style a bit more by maybe having some parts of the ground slippery where you can't turn at all (slide all the way until you leave the slippery part)?

The perspective is a bit off and does not help with depth-perception much. There were also some bugs where parts of the ground extend into the left side of the screen.

There is a steady game loop going but I think to really seal the deal, you should have a highscore system as the game is essentially a score chaser game. A highscore system will finish the game core loop well as it incentivises players to beat their personal best.

Overall, not bad. There is definitely something going on here.

Thank you for the feedback Steventus! I will work on getting the guards to be more active as well as getting a high score system in place!