It feels okay with some good things going for it but I was somewhat confused going into it for the first time as there were no tutorials.
How does it play?
A bit janky. It seems you're using some physics-based movement with a lot of sliding and players don't immediately stop. Though at the same time, it creates more interesting gameplay as controls is a bit difficult and not as one-to-one movement, creating exciting situations when the score things spawn near the policemen and having to navigate around them while avoiding being caught. You should experiment with this movement style a bit more by maybe having some parts of the ground slippery where you can't turn at all (slide all the way until you leave the slippery part)?
The perspective is a bit off and does not help with depth-perception much. There were also some bugs where parts of the ground extend into the left side of the screen.
There is a steady game loop going but I think to really seal the deal, you should have a highscore system as the game is essentially a score chaser game. A highscore system will finish the game core loop well as it incentivises players to beat their personal best.
Overall, not bad. There is definitely something going on here.