Good to hear!
One is unlocked by finding a secret area. Another is unlocked by finding the six mysterious symbols.
I'll have to keep a look out for those then (I'm currently on 4/6 symbols and... well, I know a lot of places that the secret area isn't). EDIT: Is is a little thing that looks like a doll? Because if it is, I know where it is, but I have no idea how to get there...
It feels like Tikal should be able to drop down to hang on a ledge that he's already standing on. Are there any plans to implement something like this? EDIT: Likewise, being able to jump in different directions from the walls could be useful.
Also, another thing it would be nice to see on the pause screen would be the total number of collectibles (teeth, symbols, etc) that have been collected.
Oh I definitely have more plans for Tikal's parkour in the next iteration including those. I just eventually had to set a stopping point for this demo because it takes a long while to animate, code, and test that sorta thing. Every bit of gameplay/character movement code is done from scratch and requires its own dedicated chunk of time to perfect.
Same goes for the pause menu. Don't worry, in the next major iteration of this game, it'll have far more options and information. This one was more or less barebones and function-only.