Thanks, nemesis? OH, awesome! Knight's AI is already very similar to the nemesis. However, I hope to meet a completely different nemesis. New enemy? I'm reminded of the hunters that came out late in Resident Evil 1... If DLC players return to the circus in the late game, will the waters and gardens encounter them? OH...
I also found several problems.
1. Many enemies in the game do not have to be killed, they do not pose any threat, such as EAT, doll, spider, gong. In the second game, I basically just killed the doll to find legs, and the other time I only killed a clown killer, two big-headed enemies, three imps, a gunman and a pantomime enemy. I would like to add a "minimum kill" reward like "Axiom Verge2" and "Silent Hill 0"?
2. The fish scale clothing in the game is now only used in the water maze. This clothing is positioned as the "torpedo gun" of Dino Crisis 2. You'd better buy it and have to discard it (but your game needs to calculate the budget). The practicality of this clothing Especially bad, can you increase the defense power or additional supplements such as walking speed. In contrast, the protagonist's military uniform is the most cost-effective. I can even say that just buying this one dress is enough.
(A lot of people have asked if a maid outfit is possible... Sure, it's not a fetish, and bunny dress?)
3. NPC DOLL is a good comrade-in-arms. She knows how to attract hatred and recovery in melee combat, just like the "Sun Knight" and "Onion" in the soul. I hope to save her. Let her live to the end. The player has two chances to make her die, but in this kind of horror game, having a friendly NPC will give the player a psychological support, in addition to survival, another "SAVE"... But many players choose to give her a shot. —_—!
4. Almost no one buys a "Knife" in the game, you can watch the YouTube video. As forgotten as the revolver.
Here's a comment from a SPEEDRUN friend: Knife, 40% defense clothes, and revolvers can all be ignored.
5. There are some enemies, I don't know if they are "BOSS" like EAT (kitchen), pantomime (second shop), gong (middle circus), big head X2 (circus), ballerina (piano) these The existence of enemies is only short-lived, some must be killed, and some can be avoided completely. I even thought they were NPCs, so I tried not to kill the "only" enemy as much as possible, in order to avoid misunderstanding. Now prove me wrong, they're just enemies, they only show up once...I always feel like there's something "secret" about them.
I like your work very much, this is just the beginning, I will continue to pay attention to this work and subsequent DLC, and recommend it to the circle of friends.